

While random colors are generally not useful I do use them quite a bit in specific situations. A basic example would be the static/noise I included in this module here: Optimized Frame Image Rendering With UIGradientsīut I do use random colors in more complex ways.

This is usually true however I actually use random colors more than you might expect. This greatly reduces clutter in code that uses random colors and makes things much more readable especially because it’s much less repetitive and isn’t as easily confused with other similar lines.Ĭolor3.random(0, 0, 0, 0, 0, 1) - 0-0 hue, 0-0 saturation (bw), 0-1 value
#Color picker random full#
This allows full control of the appearance of output colors and makes things much quicker since you now only need to type Color3.random() to create a random color. I propose that something along the lines of Color3.random(,, ,, , ) be implemented. This is repetitive and makes things much harder to read when you have lots of code. If Roblox is able to address this issue, it would improve my development experience because it would greatly improve my scripting flow when creating random colors.Ĭurrently to create random colors I must type the following line: Color3.new(math.random(), math.random(), math.random()) As a Roblox developer, it is currently too hard to create random Color3 values in a clean way.
